Computer Graphics, 3/e
Computer graphics:
Principles and Practice, third edition, remains the most authoritative introduction to the field. The first edition, the original “foley and Van dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies and applications.
- Covers today's most important 2D and 3D algorithms, mathematical principles and graphics programming techniques examples
- presents examples using widely-available, commonly-used Microsoft programming technologies tools new coverage
- teach rendering equation, gpu architecture considerations and importance-sampling in physically based rendering full colour
- text and hundreds of figures presented in full colour throughout book programs written in C++, C#, WPF or pseudocode -whichever language is most effective for given example instructor resources
- Solutions manual, Sample syllabi and chapter-by-chapter power point presentations
Table of Contents:
- Introduction
- Introduction to 2D graphics using WPF
- An ancient renderer made modern
- A 2D graphics test bed
- An introduction to human visual perception
- Introduction to fixed-function 3D graphics and hierarchical modeling
- Essential Mathematics and the Geometry of 2-space and 3-space
- A simple way to describe shape in 2D and 3D
- Functions on meshes
- Transformations in two dimensions.
Book | |
---|---|
Author | Hughes |
Pages | 1268 |
Year | 2019 |
ISBN | 9789353068967 |
Publisher | Pearson |
Language | English |
Uncategorized | |
Edition | 3/e |
Weight | 1 kg |
Dimensions | 20.3 x 25.4 x 4.7 cm |
Binding | Paperback |
Length (cm) | 20.3 |
Width (cm) | 25.4 |
Height (cm) | 4.7 |